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August 23, 2011
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:iconpsconcepts:
Often utilized for special operations, this walker was developed as a versatile scout system capable of operating in a wide range of environments. Lightly armed, its only advantage was speed, which often got it out of dangerous situations.
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:iconyesysh:
~Yesysh Aug 7, 2012  Hobbyist General Artist
Very nice, looks good but i think his feet should be a lot wider for balance and what not, and the joints should have armor and not be exposed, i think with just one RPG hit this vehicle will no longer be operational(maybe a leg will flight off or the explosion will make it fall and it wont be able to get back up).And the operators are exposed to enemy fire.Also i looks like if it gets stuck in the sand or something i guess its pretty much done.I have an idea, it involves changing this vehicle but without losing to much of the original concept, making it more effective and reliable for military use.

Sorry, now a days i approach and think of design like this.
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:iconpsconcepts:
Yea, I totally agree. THis was just a bit of a random design out of nowhere :P
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:iconyesysh:
~Yesysh Nov 30, 2012  Hobbyist General Artist
I understand, i do random designs all the time!
BTW thanks for everything, you probably don't remember what you did, just check your notes if you haven't deleted them
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:iconpsconcepts:
Never forgot, hope your art's going well!
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:iconyesysh:
~Yesysh Dec 3, 2012  Hobbyist General Artist
Frustrating as always but it's going good
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:iconstickgolem:
I'm concerned that your big expensive mecha could instantly become unmanned with the application of two bullets. There's no windscreen or enclosed cockpit or anything that would prevent that, except the ability to run away once you know you're being shot at. That seems like a surmountable problem.
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:iconpsconcepts:
True, but the mecha was never supposed to enter the field either ways. It inserts soldiers, provides light cover from a distance, and then moves away to a rally point.
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:iconphelanjkell:
Very good work. Only thing, and granted this is from a mechanical perspective, is to remember a center of gravity when building mecha. Something to consider I guess, but I love artwork like this!
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:iconpickledtezcat:
~pickledtezcat Aug 23, 2011  Hobbyist Digital Artist
Yes, I'd hate to be those guys, as that thing is about to fall over. :) But the texturing and details look great.
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:iconpsconcepts:
Right! Thanks!
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